ALLBALL uses the rules set by National Slopitch Athletics Canada (NSA). This rulebook is meant to amend and overwrite some of the rules set by NSA. This rulebook only contains ALLBALL-relevant rules that are DIFFERENT from the NSA rules. In the case where information in this rulebook contradicts the NSA rulebook, this rulebook is to be followed.
ALLBALL is a casual league where rules are meant to maintain the flow of the game and ensure fairness across all games. In the case where there is a rule dispute, the umpire makes a call and that call is to be followed. There should never be a situation in which a game does not progress in a timely manner because of a rule dispute. In some cases, the umpire may make a call that contradicts this rulebook or the NSA rulebook. In both cases, the umpire’s call is final and to be followed, even if it is not consistent with a written rule. By no means should a rule ever be exploited to gain an advantage. Umpires are present to ensure flow of the game, and nothing will ever take precedent over an umpires’ call.
Intent: In the spirit of inclusivity, we feel it is not appropriate to consider a team to have an advantage based on the amount of a specific gender they have on the field. ALLBALL strives to provide equal playing time and opportunity to all participants no matter their skill level, and regardless of their gender. It is considered unsportsmanlike to strategically field only your strongest players at the expense of your weaker players. Coincidences happen, but any patterns that emerge will be addressed by the umpire and league immediately.
1.1 An ALLBALL roster consists of 11-14 regular players who have agreed to TERMS and paid the league fee.
1.2 There are no on-field gender requirements.
1.3 There are no gender distribution requirements in the batting order.
1.4 Every player on the roster should receive an equal amount of defensive playing time, unless the player explicitly agrees otherwise.
1.5 If a team cannot field at least 10 players for a game, they must notify ALLBALL ASAP
1.6 If a team cannot field 7 or more players by 15 minutes after the scheduled game time, the game is forfeit and the opposing team is awarded a 7-0 victory.
1.7 A batting order must be established before the team’s first at-bat, and be followed throughout the game. Every player on the team’s roster that is present must appear somewhere on the order. A batter may not be moved up or down the batting order at any point.
2.1 Each game is allotted a 90 minute time period. A game immediately ends when either:
2.2 If a game is ended under rule 2.1d with less than 4 complete innings played, the game shall be considered incomplete and rescheduled at another date, if possible. If 4 or more complete innings have been played, the game is considered complete and the score should be reported as of the last complete inning.
2.3 With 20 minutes left in the allotted time period, a “20 minute warning” will be called, making both teams aware of the possibility of the game ending due to time. If the current inning ends within 5 minutes of the 20 minute warning, a new inning shall be started. If the current inning is still in progress 5 minutes after the 20 minute warning, “last inning” will be called and no new inning shall be started.
2.4 If the time period expires before a team has completed their at-bat, the game is immediately over and the score is reverted to the score at the end of the last inning completed.
2.5 “Last inning” shall be declared by the umpire at the start of an inning when:
2.6 In the first inning of each game, each starting pitcher has the opportunity to throw 5 practice pitches. During this time, other defensive players are free to throw a ball around as they please.
2.7 If any of the following conditions are met, a mercy rule is called and the game shall be reported as the score when the call was made:
When a mercy rule is called, the game is officially over but the game continues unofficially. It is at the discretion of the umpire to decide how to progress with the game.
Intent: The intention of pitching in ALLBALL is to always provide the batter with plenty of opportunity to hit the ball. Rather than pitch-to-your-own-team formats where the pitcher position is absent from the defense, ALLBALL opts for a hybrid model where the same types of pitches are being thrown, while also allowing the pitcher to field the ball on defense.
3.1 The defending team must provide a player to play the pitcher position. Pitcher is a defensive position that can field the ball just as any other defensive position would.
3.2 In order to begin a legal pitch, the pitcher must ensure the batter has both feet in the batter’s box, and has received confirmation that the batter is ready to receive a pitch. Any pitch that occurs before the batter is deemed ready will result in a no pitch.
3.3 A legal pitch is a slow to moderate speed pitch that is lobbed towards home plate with a lob of no higher than 10 feet.
3.4 The windup may involve any amount of steps deemed necessary, as long as one foot is in the pitching area while the ball is released.
3.5 Windmill pitches are not permitted.
3.6 A strike shall be called if the ball crosses home plate within the strike zone. The strike zone is defined as:
3.7 A ball shall be called if the ball does not cross home plate within the strike zone.
3.8 All balls and strikes shall be called by the home plate umpire. Balls and strikes are not appealable, and any calls made by the umpire are final.
3.9 Any attempt to intentionally make a pitch more difficult to hit will result in an automatic ball to the hitter. Examples of this are:
3.10 The intention of the pitcher should always be to let the batter have as many opportunities to hit the ball as possible.
3.11 The catcher may position themselves anywhere they would like, as long as they are behind home plate. There must be sufficient room for the umpire to stand behind them. They must also put themselves in a position where they can catch pitches coming in, whether bouncing, rolling, or in mid-air.
3.12 Any player playing the pitcher position must wear facial protection. There are no exceptions to this rule. No pitch is to be thrown to a live batter without facial protection. This includes but is not limited to fielding masks, catcher masks, umpire masks, dedicated pitching masks, hockey helmets (with cage), and lacrosse helmets.
4.1 Any ball in fair territory, no matter the distance, is a live ball.
4.2 If the batter is in a 2 strike count and hits a foul ball, the count shall remain at 2 strikes. It is not possible to strike out on a ball that lands in foul territory.
4.3 If a batted ball strikes the pitcher or an infielder with significant force, and the ball is not caught, the play is declared dead and all runners must return to their original base.
4.4 Sliding into a base is not permitted.
4.5 The team at bat may score a maximum of 7 runs per inning.
4.6 A team may only hit 3 home runs more than the opposing team at any time
4.7 From the moment an infield player has full control of the ball, no baserunners are permitted to advance from their current base.
Intent: This rule is meant to discourage baserunners from “openly challenging” fielders. While a weaker player may have control of the ball and a baserunner can likely beat out the throw, it is against the spirit of the league to do so and is therefore not permitted.
4.8 No baserunner may advance from 3rd base if the ball is located within 10 feet of the scoring line.
Intent: This rule is to protect both baserunners and catchers from collisions around the home plate area. If a ball is overthrown to home plate, there’s a likely chance the catcher ends up chasing it near the scoring line.
4.9 Baserunners may only leave the base they are occupying at the moment the batter makes contact with the ball, and no earlier. Leaving a base early will result in the baserunner being called out.
4.10 A baserunner that deems themselves unfit to run may use a courtesy runner. The runner used shall be the last player to exit the playing field due to being called out or crossing the scoring line. The use of a courtesy runner shall be clearly declared to the umpire.
4.11 The team at bat must provide a base coach at 1st base, as well as a base coach at 3rd base. This can be rotated throughout the inning as the batting order progresses.
5.1 If there is no immediate play incoming, defensive players must stay clear of the bases and base paths.
5.2 If a defensive player is standing directly on a base when no play is incoming, the base is considered touched when the baserunner comes within 5 feet of it and the baserunner may advance to the next base at their own risk.
Intent: Mistakes happen, but we want to avoid collisions at all costs. If a defensive player is mistakenly standing on a base when there is no play to be made, we’re allowing the base runner to pass that bag without physically touching it. The base runner is encouraged to get as close to the bag as they safely can, and then either advance or safely occupy the base in question.
5.3 Defensive players must assume a position on the field before the ball is hit. After the ball is hit, they are free to move anywhere on the field.
6.1 A season consists of 1 pre-season game, followed by 16 regular season games, and capped off with a playoff tournament at the end of the regular season.
6.2 A win provides the winning team with 2 points, while a tie provides both teams with 1 point.
6.3 At the end of the regular season, the standings shall be determined using the following criteria listed in order of priority:
6.4 The playoffs will be played in a tournament format following the regular season. Two pools of 3 teams will be created, which are chosen by the team that finishes in 1st place in the regular season standings. The higher seeded regular season team will always be home team throughout the tournament.